Animated Images on Maps

Animated Frames [Removed]

 

AnimatedFrames allows you to play animations on item frames!

If you find this plugin useful, feel free to throw over a donation๐Ÿ™‚

Depends on PacketListenerAPI & MapManager

Commands

  • /afhelp – Get a list of the commands below
  • /afcreate <Name> <Image> – Creates a new image with the specified name
  • /afremove <Name> – Removes the specified image
  • /aflist – Get a list of already created images
  • /afplace – Command to place down multiple item frames for you
  • /afpause – pauses a running frame
  • /afstop – stops a running frame (same as pause, but resets to first image of the animation)
  • /afplay – starts/resumes a stopped/paused frame

Permissions

  • animatedframes.create – Permission to create images
  • animatedframes.remove – Permission to remove images
  • animatedframes.list – Permission to list images
  • animatedframes.pause – Permission to pause frames
  • animatedframes.stop – Permission to stop frames
  • animatedframes.play – Permission to play frames

Config

# Make sure all animations are started at the same time on startup (useful if you usethe same image on multiple frames)
synchronizedStart
: false# This is a (slightly hacky) fix for images which Java interpretes as the wrong image type
# You should enable this if you get this error when creating a image: http://paste.inventivetalent.org/nokomiquri
fixImageTypes
: false
message:
command:
create:
setup:

first
: “&ePlease right-click the &abottom-left corner &eof the frame”
second
: “&ePlease right-click the &atop-right corner &eof the frame”
set
:
first
: “&aFirst corner set”
second
: “&aSecond corner set”
complete
: “&aSetup complete! &eCreating frame ‘%s’ with image ‘%s’…”
loading
: “&7Loading image & generating maps…”
saving
: “&7Saving frame data to file…”
starting
: “&7Starting playback…”
started
: “&aAnimation started!”
error
:
exists
: “&cFrame already exists”
invalidImage
: “&cInvalid image path specified”
unknownType
: “&cCould not identify the image type. Please make sure you are using the correct link. (Generating anyway, check console for errors)”
delete
:
stopping
: “&eStopping animation…”
removed
: “&aFrame removed.”
error
:
notFound
: “&cFrame not found”
place
:
first
: “&ePlease right-click the &abottom-left&e block”
second
: “&ePlease right-click the &atop-right&e block”
set
:
first
: “&aFirst corner set”
second
: “&aSecond corner set”
done
: “&aFrames placed!”
error
:
face
: “&cFirst clicked side does not match the second side”

Tutorials

ServerMiner

Note: The tutorials below use commands from an older version. Please use the similar commands listed above.


(German)

How to create a screen

  1. Place down blocks to hold your item frames
  2. Place down the item frames you want to use for the image
  3. Upload an animation or image (.GIF | .PNG) or find one online. It should be rectangular or it will be stretched. Note: Due to a bug in some Java versions, JPEG images might not look like the original image
    1. For local image files, just specify the full file path (e.g. C:\\Users\\Me\\myImage.png)
  4. Run the create command above with a custom name and the url to the image. You can also specify the path to a local file.
    1. Use shorteners like bitly if the link to your image is too long.
  5. Follow the instructions you get in the chat:
    1. Right click the bottom-left item frame and wait
    2. Right click the top-right item frame and wait for your image to load

How to remove a screen
To remove a screen, run the remove command and specify the name

How it works – No lags
This plugin does not cause the expected lag/framerate issues you would expect.
It doesn’t update the picture every frame (doing that would cause a lot of frame rate issues), it only updates the map item contained in the item frame.
The actual frames of the animation are only sent once with a little delay to prevent any lag issues.

Links

Leave a Reply

Your email address will not be published. Required fields are marked *

eight + 20 =

Skip to toolbar